Fuck Multi-classing Requirements

Right, let’s jump into it.
Lets look at my character Retsam (I have had a post lined up for Retsam since January, but every time I try and get an artist to commission a portrait they get busy, or evaporate on me), the Paladin.
Being a Paladin, of course during building I made Charisma and Strength his strongest stats, he’s going to hit people and do a little magic, but that’s not a requirement of the class, is it?
Go back and read the PHB again if you aren’t certain, in fact lets just quote it “First, Strength should be your highest ability score, followed by Charisma.” (emphasis mine).
You see what it says there? Your strength SHOULD be your highest stat, not that it is needed, not that it is a requirement for the class.
You know what, you’re probably asking me if that’s right, so lets add a picture of that very portion of the Paladin build page here.
So, say for example I roll my stats and get a flat 12 across the board (lets just say this is possible, as unlikely as it is), my Paladin now has 12 in Strength and a 12 in Charisma, why is this important?
According to Multiclassing rules, they don’t get access to the class.

Listen to me for a second, if I rolled perfect 12’s on every roll, I could take any class.
If I rolled better, but chosen to make an Intelligent Paladin with a high Constitution, I could do so, there’s no rule against it, and it is only suggested that I make a Paladin strong and charismatic.
But if I want to roll multi-class for my character, they have to meet a requirement that didn’t exist for their main class.

Still with me? This means, I could build a Paladin with the worst optimisation of a character class, he could be quick, wise, or have the constitution of a bear, and he wouldn’t be a very good Paladin and according to the rules no one gives a damn.
But the second I want to multi-class into another class? There are rules, I have to meet score requirements.
So my hypothetical Paladin? Completely unoptimised, but now he’s taken a few levels in the Paladin, he wants to dip into Druid, and as long as he meets the requirement it’s fine.
So he doesn’t need to be optimised for his core class, but needs to be for a secondary class?

How does that make sense.
In fact, fuck it right off, it doesn’t and I am going to put it to you that it *should* by the other way.
A Character should be (in theory, not in a “go and min-max” way) optimised for the class they start as, thematically they’re meant to have been training for years in this field, they should be the top 1% of the class, but the game doesn’t give a fuck if you do or not.
But the second you decide to take a level elsewhere? You have minimum requirements, how does that work?
You are more than welcome to suck at the thing you have supposedly trained your life to do, but the thing you want to dabble in? Gotta get good at it, right?

So here and now, I am removing the requirements for multi-classing from any of my games.
You want to take a dip into Warlock with 8 Charisma? Fucking do it mate, you won’t be the best Warlock, but that’s okay since you main’d Fighter and took Warlock as part of your fucking narrative.
You’ll get a few epic Warlock-y moments, as you show the world what an amazing Fighter you trained to be.

That to me is the pinnacle of D&D class.

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